Blockchain Technology into Gamification on Education
As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so s...
Saved in:
Main Authors: | , , |
---|---|
Format: | EJournal Article |
Udgivet: |
IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.,
2020-04-30.
|
Fag: | |
Online adgang: | Get Fulltext Get Fulltext |
Tags: |
Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!
|
Internet
Get FulltextGet Fulltext
3rd Floor Main Library
Klassifikationsnummer: |
A1234.567 |
---|---|
Kopi 1 | Tilgængelig |