Blockchain Technology into Gamification on Education

As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so s...

Fuld beskrivelse

Saved in:
Bibliografiske detaljer
Main Authors: Aini, Qurotul (Author), Rahardja, Untung (Author), Khoirunisa, Alfiah (Author)
Format: EJournal Article
Udgivet: IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia., 2020-04-30.
Fag:
Online adgang:Get Fulltext
Get Fulltext
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!

Internet

Get Fulltext
Get Fulltext

3rd Floor Main Library

Detaljer om beholdninger fra 3rd Floor Main Library
Klassifikationsnummer: A1234.567
Kopi 1 Tilgængelig