Teacher candidates' state of using digital educational games

The rapidly developing information technologies of our age offer new opportunities in every aspect of our lives. The use of information technologies in educational environments is an important element in creating enriched learning environments. Educational digital games used in teaching-learning env...

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Bibliographic Details
Main Authors: Alkan, Ayşe (Author), Mertol, Hüseyin (Author)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2019-06-01.
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001 IJERE_19260_12861
042 |a dc 
100 1 0 |a Alkan, Ayşe  |e author 
100 1 0 |e contributor 
700 1 0 |a Mertol, Hüseyin  |e author 
245 0 0 |a Teacher candidates' state of using digital educational games 
260 |b Institute of Advanced Engineering and Science,   |c 2019-06-01. 
500 |a https://ijere.iaescore.com/index.php/IJERE/article/view/19260 
520 |a The rapidly developing information technologies of our age offer new opportunities in every aspect of our lives. The use of information technologies in educational environments is an important element in creating enriched learning environments. Educational digital games used in teaching-learning environments help students to develop motivation, problem-solving, strategy development skills and creativity. The purpose of this research was to determine the teacher candidates' state of using digital educational games. The study group of the research consisted of 4th-grade teacher candidates who are studying in the social sciences and classroom teaching departments of Süleyman Demirel University during the 2018/2019 academic year. It has been found that men teacher candidates were more positive than women teacher candidates. Teacher candidates studying social sciences were more positive than those studying classroom teaching. Although teacher candidates were concerned about using educational digital games, they were eager to use these games. 
540 |a Copyright (c) 2019 Institute of Advanced Engineering and Science 
540 |a http://creativecommons.org/licenses/by-nc/4.0 
546 |a eng 
690 |a Educational game; Digital game; Information technologies; Teacher 
655 7 |a info:eu-repo/semantics/article  |2 local 
655 7 |a info:eu-repo/semantics/publishedVersion  |2 local 
655 7 |2 local 
786 0 |n International Journal of Evaluation and Research in Education (IJERE); Vol 8, No 2: June 2019; 344-350 
786 0 |n 2620-5440 
786 0 |n 2252-8822 
786 0 |n 10.11591/ijere.v8i2 
787 0 |n https://ijere.iaescore.com/index.php/IJERE/article/view/19260/12861 
856 4 1 |u https://ijere.iaescore.com/index.php/IJERE/article/view/19260/12861  |z Get fulltext