A gamification framework for research productivity enhancement on the higher education institution

The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...

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Hoofdauteurs: Sanmorino, Ahmad (Auteur), Marnisah, Luis (Auteur), Sunardi, Hastha (Auteur)
Formaat: EJournal Article
Gepubliceerd in: Institute of Advanced Engineering and Science, 2021-06-01.
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LEADER 02196 am a22003013u 4500
001 IJERE_21694_13163
042 |a dc 
100 1 0 |a Sanmorino, Ahmad  |e author 
100 1 0 |e contributor 
700 1 0 |a Marnisah, Luis  |e author 
700 1 0 |a Sunardi, Hastha  |e author 
245 0 0 |a A gamification framework for research productivity enhancement on the higher education institution 
260 |b Institute of Advanced Engineering and Science,   |c 2021-06-01. 
500 |a https://ijere.iaescore.com/index.php/IJERE/article/view/21694 
520 |a The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in higher education institutions. The mechanism proposed is a framework that uses designs derived from games or better known as gamification. Based on the preliminary testing of the proposed framework, it shows that each construct of the framework has a positive impact on research productivity enhancement as the final goal. One of the constructs is Network has a positive impact of 0.415 on Behavior, the Behavior has a positive impact of 0.403 on research productivity enhancement. This also applies to other constructs. Except for the Points that donot have good reliability, it will become homework in future studies. 
540 |a Copyright (c) 2021 Institute of Advanced Engineering and Science 
540 |a http://creativecommons.org/licenses/by-nc/4.0 
546 |a eng 
690 |a Enhancement; Framework; Gamification; Productivity; Research 
655 7 |a info:eu-repo/semantics/article  |2 local 
655 7 |a info:eu-repo/semantics/publishedVersion  |2 local 
655 7 |2 local 
786 0 |n International Journal of Evaluation and Research in Education (IJERE); Vol 10, No 2: June 2021; 706-713 
786 0 |n 2620-5440 
786 0 |n 2252-8822 
786 0 |n 10.11591/ijere.v10i2 
787 0 |n https://ijere.iaescore.com/index.php/IJERE/article/view/21694/13163 
856 4 1 |u https://ijere.iaescore.com/index.php/IJERE/article/view/21694/13163  |z Get fulltext