A gamification framework for research productivity enhancement on the higher education institution
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...
Saved in:
Main Authors: | Sanmorino, Ahmad (Author), Marnisah, Luis (Author), Sunardi, Hastha (Author) |
---|---|
Format: | EJournal Article |
Published: |
Institute of Advanced Engineering and Science,
2021-06-01.
|
Subjects: | |
Online Access: | Get fulltext |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamification and Advanced Technology to Enhance Motivation in Education
Published: (2020) -
Features of Management of Research Activity in Higher Educational Institutions
by: Lutsenko, Gregory, et al.
Published: (2021) -
Blockchain Technology into Gamification on Education
by: Aini, Qurotul, et al.
Published: (2020) -
Factors contributing towards research productivity in higher education
by: Henry, Caroline, et al.
Published: (2020) -
Sustainability Assessment in Higher Education Institutions
Published: (2020)