A gamification framework for research productivity enhancement on the higher education institution
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...
Spremljeno u:
Glavni autori: | , , |
---|---|
Format: | EJournal Article |
Izdano: |
Institute of Advanced Engineering and Science,
2021-06-01.
|
Teme: | |
Online pristup: | Get fulltext |
Oznake: |
Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
|
Internet
Get fulltext3rd Floor Main Library
Signatura: |
A1234.567 |
---|---|
Primjerak 1 | Dostupno |