A gamification framework for research productivity enhancement on the higher education institution
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...
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フォーマット: | EJournal Article |
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Institute of Advanced Engineering and Science,
2021-06-01.
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オンライン・アクセス: | Get fulltext |
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