A gamification framework for research productivity enhancement on the higher education institution

The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...

Volledige beschrijving

Bewaard in:
Bibliografische gegevens
Hoofdauteurs: Sanmorino, Ahmad (Auteur), Marnisah, Luis (Auteur), Sunardi, Hastha (Auteur)
Formaat: EJournal Article
Gepubliceerd in: Institute of Advanced Engineering and Science, 2021-06-01.
Onderwerpen:
Online toegang:Get fulltext
Tags: Voeg label toe
Geen labels, Wees de eerste die dit record labelt!

Internet

Get fulltext

3rd Floor Main Library

Exemplaargegevens van 3rd Floor Main Library
Plaatsingsnummer: A1234.567
Kopie 1 Beschikbaar