A gamification framework for research productivity enhancement on the higher education institution
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in hig...
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Hoofdauteurs: | , , |
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Formaat: | EJournal Article |
Gepubliceerd in: |
Institute of Advanced Engineering and Science,
2021-06-01.
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Online toegang: | Get fulltext |
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Plaatsingsnummer: |
A1234.567 |
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Kopie 1 | Beschikbaar |