Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this c...
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Format: | Book Chapter |
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Bielefeld
transcript Verlag
2008
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Online Access: | Get Fullteks DOAB: description of the publication |
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001 | doab_20_500_12854_26447 | ||
005 | 20210210 | ||
020 | |a 9783839408421 | ||
020 | |a 9783899428421 | ||
024 | 7 | |a 10.14361/9783839408421 |c doi | |
041 | 0 | |a English | |
042 | |a dc | ||
072 | 7 | |a JFD |2 bicssc | |
100 | 1 | |a Seifert, Uwe |4 edt | |
700 | 1 | |a Kim, Jin Hyun |4 edt | |
700 | 1 | |a Moore, Anthony |4 edt | |
700 | 1 | |a Seifert, Uwe |4 oth | |
700 | 1 | |a Kim, Jin Hyun |4 oth | |
700 | 1 | |a Moore, Anthony |4 oth | |
245 | 1 | 0 | |a Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
260 | |a Bielefeld |b transcript Verlag |c 2008 | ||
300 | |a 1 electronic resource (344 p.) | ||
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound. | ||
540 | |a Creative Commons |f by-nc-nd/3.0/ |2 cc |4 http://creativecommons.org/licenses/by-nc-nd/3.0/ | ||
546 | |a English | ||
650 | 7 | |a Media studies |2 bicssc | |
653 | |a New Media Art | ||
653 | |a Interactivity | ||
653 | |a Human-Computer Interaction | ||
653 | |a Media Theory | ||
653 | |a Music | ||
653 | |a Media | ||
653 | |a Technology | ||
653 | |a Human | ||
653 | |a Digital Media | ||
653 | |a Media Art | ||
653 | |a Media Philosophy | ||
653 | |a Media Studies | ||
856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/bitstream/20.500.12657/22691/1/1007471.pdf |7 0 |z Get Fullteks |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/26447 |7 0 |z DOAB: description of the publication |