Rethinking Gamification
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and le...
Saved in:
Other Authors: | Fuchs, Mathias (Editor), Fizek, Sonia (Editor), Ruffino, Paolo (Editor), Schrape, Niklas (Editor) |
---|---|
Format: | Book Chapter |
Published: |
meson press
2014
|
Subjects: | |
Online Access: | Get Fullteks DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Diversity of Play
by: Fuchs, Mathias
Published: (2015) -
Update! : Film- und Mediengeschichte im Zeitalter der digitalen Reproduzierbarkeit
by: Heller, Franziska
Published: (2020) -
Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia : The synthesized findings and research gap
by: So, Hyo- Jeong
Published: (2018) -
Communication
Published: (2019) -
Markets
Published: (2019)