Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...

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その他の著者: Haines, Eric (編集者), Akenine-Möller, Tomas (編集者)
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出版事項: Berkeley, CA Springer Nature 2019
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