Gamepaddle. Video Games, Education, Empowerment.
In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement...
Saved in:
Main Author: | Michaela Anderle (auth) |
---|---|
Other Authors: | Sebastian Ring (auth) |
Format: | Book Chapter |
Published: |
Ledizioni
2016
|
Subjects: | |
Online Access: | Get Fullteks DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamepaddle
by: Sebastian Ring, et al. -
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
by: Klopfer, Eric
Published: (2018) -
The Sacred & the Digital. Critical Depictions of Religions in Video Games
by: Bosman, F.G. (Frank)
Published: (2019) -
The Emergence of the Digital Humanities
by: Jones, Steven E.
Published: (2013) -
Chapter 3 Promoting Yokosuka through videogame tourism : The Shenmue Sacred Spot Guide Map
by: Ramirez-Moreno, Carlos
Published: (2021)