Gaming und Bibliotheken
Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gam...
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Main Author: | |
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Format: | Book Chapter |
Published: |
De Gruyter
2014
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Subjects: | |
Online Access: | Get Fullteks DOAB: description of the publication |
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LEADER | 01277naaaa2200265uu 4500 | ||
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001 | doab_20_500_12854_48275 | ||
005 | 20210211 | ||
020 | |a 9783110312836 | ||
020 | |a 9783110312836 | ||
020 | |a 9783110395914 | ||
024 | 7 | |a 10.1515/9783110312836 |c doi | |
041 | 0 | |a German | |
042 | |a dc | ||
100 | 1 | |a Deeg, Christoph |4 auth | |
245 | 1 | 0 | |a Gaming und Bibliotheken |
260 | |b De Gruyter |c 2014 | ||
300 | |a 1 electronic resource (168 p.) | ||
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by-nc-nd/4.0/ |2 cc |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ | ||
546 | |a German | ||
653 | |a computer games | ||
653 | |a Gaming | ||
856 | 4 | 0 | |a www.oapen.org |u https://doi.org/10.1515/9783110312836 |7 0 |z Get Fullteks |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/48275 |7 0 |z DOAB: description of the publication |