Internet and Mobile Phone Addiction. Health and Educational Effects

Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technol...

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Main Author: Lopez-Fernandez, Olatz (auth)
Format: Book Chapter
Published: MDPI - Multidisciplinary Digital Publishing Institute 2019
Subjects:
IGD
Online Access:Get Fullteks
DOAB: description of the publication
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020 |a books978-3-03897-605-9 
020 |a 9783038976042 
024 7 |a 10.3390/books978-3-03897-605-9  |c doi 
041 0 |a English 
042 |a dc 
100 1 |a Lopez-Fernandez, Olatz  |4 auth 
245 1 0 |a Internet and Mobile Phone Addiction. Health and Educational Effects 
260 |b MDPI - Multidisciplinary Digital Publishing Institute  |c 2019 
300 |a 1 electronic resource (328 p.) 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users' wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ 
546 |a English 
653 |a phubbing 
653 |a CERM 
653 |a smartphone 
653 |a technological addictions 
653 |a CERI 
653 |a mobile phone use 
653 |a gambling 
653 |a teenagers 
653 |a behavioural addictions 
653 |a video-game addiction 
653 |a review 
653 |a suppression 
653 |a gaming disorder 
653 |a generalised versus specific problem Internet uses 
653 |a young children 
653 |a Internet Use Disorder 
653 |a measurement invariance 
653 |a immersion 
653 |a latent profile analysis 
653 |a adolescents 
653 |a emotional regulation 
653 |a deep approach to learning 
653 |a Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) 
653 |a comorbid psychopathology 
653 |a adolescence 
653 |a smartphone use 
653 |a gender 
653 |a self-control 
653 |a internet gaming disorder 
653 |a personality traits 
653 |a expectancies 
653 |a prevalence 
653 |a screen addiction 
653 |a surface approach to learning 
653 |a Internet-use disorder 
653 |a expectations 
653 |a early childhood education 
653 |a stress 
653 |a smartphone addiction 
653 |a convergent design 
653 |a mobile phone addiction 
653 |a Symptom Checklist-90-Revised (SCL-90-R) 
653 |a mobile phone (or smartphone) use 
653 |a comorbidity 
653 |a Diagnostic and Statistical Manual for Mental Disorders (DSM-5) 
653 |a focus group 
653 |a emergent bilinguals 
653 |a psychometric testing 
653 |a approaches to learning 
653 |a problematic Internet use 
653 |a social networking 
653 |a commuting 
653 |a mixed methods research 
653 |a interpersonal relationships 
653 |a Internet gaming disorder 
653 |a self-efficacy 
653 |a Brief Self-Control Scale (BSCS) 
653 |a Internet literacy 
653 |a parenting 
653 |a Dickman Impulsivity Inventory-Short Version (DII) 
653 |a well-being 
653 |a problematic smartphone use 
653 |a coping strategies 
653 |a addiction 
653 |a anxiety 
653 |a cognitive distortion 
653 |a fear of missing out (FOMO) 
653 |a impulsivity 
653 |a survey 
653 |a propensity score 
653 |a game device usage pattern 
653 |a hostility 
653 |a young people 
653 |a cognitive reappraisal 
653 |a Internet addiction 
653 |a university students 
653 |a epidemiology 
653 |a problematic social media use (PSMU) 
653 |a personality 
653 |a behavioral addictions 
653 |a China 
653 |a cultural differences 
653 |a problematic mobile phone use 
653 |a mobile phone dependence 
653 |a interpersonal relations 
653 |a social media 
653 |a online social network 
653 |a Problematic Mobile Phone Use Questionnaire 
653 |a Internet Gaming Disorder 
653 |a IGD 
653 |a intergenerational language transmission 
653 |a internet addiction 
653 |a Problematic Mobile Phone Use 
653 |a pathological video-game use 
653 |a serial mediation 
653 |a depression 
653 |a time 
856 4 0 |a www.oapen.org  |u https://mdpi.com/books/pdfview/book/1161  |7 0  |z Get Fullteks 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/50529  |7 0  |z DOAB: description of the publication