Virtual Heritage : A Guide

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the...

Full description

Saved in:
Bibliographic Details
Other Authors: Champion, Erik (Editor)
Format: Book Chapter
Published: London Ubiquity Press 2021
Subjects:
Online Access:Get Fullteks
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 02805naaaa2200493uu 4500
001 doab_20_500_12854_79692
005 20220322
020 |a bck 
020 |a 9781914481017 
020 |a 9781914481000 
020 |a 9781914481024 
020 |a 9781914481031 
024 7 |a 10.5334/bck  |c doi 
041 0 |a English 
042 |a dc 
072 7 |a HD  |2 bicssc 
072 7 |a UD  |2 bicssc 
072 7 |a JFSL1  |2 bicssc 
072 7 |a HB  |2 bicssc 
072 7 |a UGG  |2 bicssc 
072 7 |a UYV  |2 bicssc 
100 1 |a Champion, Erik  |4 edt 
700 1 |a Champion, Erik  |4 oth 
245 1 0 |a Virtual Heritage : A Guide 
260 |a London  |b Ubiquity Press  |c 2021 
300 |a 1 electronic resource (153 p.) 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments. 
540 |a Creative Commons  |f by-nc/4.0  |2 cc  |4 http://creativecommons.org/licenses/by-nc/4.0 
546 |a English 
650 7 |a Archaeology  |2 bicssc 
650 7 |a Digital lifestyle  |2 bicssc 
650 7 |a Ethnic minorities & multicultural studies  |2 bicssc 
650 7 |a History  |2 bicssc 
650 7 |a Computer games design  |2 bicssc 
650 7 |a Virtual reality  |2 bicssc 
653 |a Human Computer Interaction and evaluation 
653 |a Digital heritage ethics 
653 |a Archaeogaming 
653 |a Photogrammetry 
653 |a Digital archaeology 
653 |a Virtual heritage 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/20.500.12657/53516/1/9781914481017.pdf  |7 0  |z Get Fullteks 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/79692  |7 0  |z DOAB: description of the publication