Functional usability analysis of top Korean mobile role playing games based on user interface design

Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constraint in hardware provided such as screen size and interaction speed. Adopting techniques such as auto play enables the game designers to weaken the burdens of porting RPG scales to mobile platform. How...

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Bibliographic Details
Main Authors: Lee, Seunh Hoon (Author), Song, Doo Heon (Author)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2019-01-01.
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LEADER 02116 am a22003013u 4500
001 ijeecs16577_10264
042 |a dc 
100 1 0 |a Lee, Seunh Hoon  |e author 
100 1 0 |e contributor 
700 1 0 |a Song, Doo Heon  |e author 
245 0 0 |a Functional usability analysis of top Korean mobile role playing games based on user interface design 
260 |b Institute of Advanced Engineering and Science,   |c 2019-01-01. 
500 |a https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577 
520 |a Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constraint in hardware provided such as screen size and interaction speed. Adopting techniques such as auto play enables the game designers to weaken the burdens of porting RPG scales to mobile platform. However, the interface design in mobile platform becomes quite different from PC based platform. In this paper, we investigate how user interface functionalities are provided for popular mobile RPGs based on google play downloaded between the year of 2014 and 2016. We analyze the commonalities and the differences of recent successful mobile RPGs first and take a user survey with heuristics. In result, subjects who are 16 ~ 25 in age weakly accept current interface layout and control as over 70% positive rate in 4 point Likert scale test. 
540 |a Copyright (c) 2018 Institute of Advanced Engineering and Science 
540 |a http://creativecommons.org/licenses/by-nc/4.0 
546 |a eng 
690
690 |a Role Playing Game, Mobile Platform, User interface, Heuristics Usability 
655 7 |a info:eu-repo/semantics/article  |2 local 
655 7 |a info:eu-repo/semantics/publishedVersion  |2 local 
655 7 |2 local 
786 0 |n Indonesian Journal of Electrical Engineering and Computer Science; Vol 13, No 1: January 2019; 123-128 
786 0 |n 2502-4760 
786 0 |n 2502-4752 
786 0 |n 10.11591/ijeecs.v13.i1 
787 0 |n https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577/10264 
856 4 1 |u https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577/10264  |z Get fulltext