Functional usability analysis of top Korean mobile role playing games based on user interface design
Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constraint in hardware provided such as screen size and interaction speed. Adopting techniques such as auto play enables the game designers to weaken the burdens of porting RPG scales to mobile platform. How...
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Format: | EJournal Article |
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Institute of Advanced Engineering and Science,
2019-01-01.
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LEADER | 02116 am a22003013u 4500 | ||
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001 | ijeecs16577_10264 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Lee, Seunh Hoon |e author |
100 | 1 | 0 | |e contributor |
700 | 1 | 0 | |a Song, Doo Heon |e author |
245 | 0 | 0 | |a Functional usability analysis of top Korean mobile role playing games based on user interface design |
260 | |b Institute of Advanced Engineering and Science, |c 2019-01-01. | ||
500 | |a https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577 | ||
520 | |a Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constraint in hardware provided such as screen size and interaction speed. Adopting techniques such as auto play enables the game designers to weaken the burdens of porting RPG scales to mobile platform. However, the interface design in mobile platform becomes quite different from PC based platform. In this paper, we investigate how user interface functionalities are provided for popular mobile RPGs based on google play downloaded between the year of 2014 and 2016. We analyze the commonalities and the differences of recent successful mobile RPGs first and take a user survey with heuristics. In result, subjects who are 16 ~ 25 in age weakly accept current interface layout and control as over 70% positive rate in 4 point Likert scale test. | ||
540 | |a Copyright (c) 2018 Institute of Advanced Engineering and Science | ||
540 | |a http://creativecommons.org/licenses/by-nc/4.0 | ||
546 | |a eng | ||
690 | |||
690 | |a Role Playing Game, Mobile Platform, User interface, Heuristics Usability | ||
655 | 7 | |a info:eu-repo/semantics/article |2 local | |
655 | 7 | |a info:eu-repo/semantics/publishedVersion |2 local | |
655 | 7 | |2 local | |
786 | 0 | |n Indonesian Journal of Electrical Engineering and Computer Science; Vol 13, No 1: January 2019; 123-128 | |
786 | 0 | |n 2502-4760 | |
786 | 0 | |n 2502-4752 | |
786 | 0 | |n 10.11591/ijeecs.v13.i1 | |
787 | 0 | |n https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577/10264 | |
856 | 4 | 1 | |u https://ijeecs.iaescore.com/index.php/IJEECS/article/view/16577/10264 |z Get fulltext |