Using wireless and mobile technologies to enhance teaching and learning strategies
The tremendous development and sensational popularity of smart mobile devices that offer remarkable availability of seamless and uninterrupted communication services at anytime, anywhere, to any content as well as any prospects represent a new cohort of technological tools that could be utilized...
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Format: | EJournal Article |
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Institute of Advanced Engineering and Science,
2020-03-01.
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LEADER | 03503 am a22002893u 4500 | ||
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001 | ijeecs17623_13552 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Tabassum, Kahkashan |e author |
100 | 1 | 0 | |a Princess Nourah bint Abdulrahman University |q (PNU) |d 2018-08. |e contributor |
245 | 0 | 0 | |a Using wireless and mobile technologies to enhance teaching and learning strategies |
260 | |b Institute of Advanced Engineering and Science, |c 2020-03-01. | ||
500 | |a https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623 | ||
520 | |a The tremendous development and sensational popularity of smart mobile devices that offer remarkable availability of seamless and uninterrupted communication services at anytime, anywhere, to any content as well as any prospects represent a new cohort of technological tools that could be utilized for inculcating creative skills in young children. Now a days many companies are manufacturing lot of apps that target children education and entertainment. Both the Parents and educators find a huge responsibility in evaluating and selecting such devices and decide which of these offer potential educational benefits for their children. This decision is critical to them since they restricted tools to evaluate the applications available in the market. Hence the development of an interactive and multisensory component based mobile application environment with integrated physical and virtual reality scenario could solve the issue related to the children education and entertainment. This is not just limited to education and the entertainment domain but will explore essential features of virtual reality environment and interactivity. Children with special education needs find it difficult to understand new knowledge and concept but by the use of virtual reality worlds produced for children could enhance their level of understanding. Therefore this paper dscusses the development of adaptable, customizable and virtual reality based compliant applications for children. These applications would be useful to enhance learning essentials and improve diverse sensory and cognitive impairments in even children with special needs by resolving mobility issues. This application could be made available on i-pads, tablets, etc and will be intelligent to perform switch between the different intellectual ranges of children accessing it. In other words it will present self-adaptability feature. This research study also focuses on the activities that are suitable for learning purposes with students with impairments. | ||
540 | |a Copyright (c) 2020 Institute of Advanced Engineering and Science | ||
540 | |a http://creativecommons.org/licenses/by-nc/4.0 | ||
546 | |a eng | ||
690 | |a Computer Science, Wireless and Mobile Application, Human Computer Interaction | ||
690 | |a Intelligent Application; Autism reading skills; Artificial Intelligence; learning skills; communication skills. | ||
655 | 7 | |a info:eu-repo/semantics/article |2 local | |
655 | 7 | |a info:eu-repo/semantics/publishedVersion |2 local | |
655 | 7 | |2 local | |
786 | 0 | |n Indonesian Journal of Electrical Engineering and Computer Science; Vol 17, No 3: March 2020; 1555-1561 | |
786 | 0 | |n 2502-4760 | |
786 | 0 | |n 2502-4752 | |
786 | 0 | |n 10.11591/ijeecs.v17.i3 | |
787 | 0 | |n https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623/13552 | |
856 | 4 | 1 | |u https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623/13552 |z Get fulltext |