Using wireless and mobile technologies to enhance teaching and learning strategies

The tremendous development and sensational popularity  of smart mobile devices that offer remarkable availability of seamless  and uninterrupted  communication services at anytime, anywhere,  to any content as well as any prospects represent a new cohort of technological tools that could be utilized...

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Main Author: Tabassum, Kahkashan (Author)
Other Authors: Princess Nourah bint Abdulrahman University (PNU) 2018-08 (Contributor)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2020-03-01.
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001 ijeecs17623_13552
042 |a dc 
100 1 0 |a Tabassum, Kahkashan  |e author 
100 1 0 |a Princess Nourah bint Abdulrahman University   |q  (PNU)   |d 2018-08.   |e contributor 
245 0 0 |a Using wireless and mobile technologies to enhance teaching and learning strategies 
260 |b Institute of Advanced Engineering and Science,   |c 2020-03-01. 
500 |a https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623 
520 |a The tremendous development and sensational popularity  of smart mobile devices that offer remarkable availability of seamless  and uninterrupted  communication services at anytime, anywhere,  to any content as well as any prospects represent a new cohort of technological tools that could be utilized for inculcating creative skills in young children. Now a days many companies are  manufacturing lot of apps that target children education and entertainment. Both the Parents and educators find a huge responsibility in evaluating and  selecting such devices and decide which of these offer potential educational benefits for their children. This decision is critical to them since they  restricted tools to evaluate the applications available in the market. Hence the development of an  interactive and multisensory component based mobile application environment with integrated physical and virtual reality scenario could solve the issue related to the children education and entertainment. This is not just  limited to education and the entertainment domain but will explore essential features of virtual reality environment and interactivity. Children with special education needs find it difficult to understand  new knowledge and concept but by the use of virtual reality worlds produced for children could enhance their level of understanding. Therefore this paper dscusses the development of  adaptable, customizable and virtual reality based compliant applications for children. These applications would be useful to enhance learning essentials and improve  diverse sensory and cognitive impairments in even children with special needs by resolving  mobility issues. This application could be made available on i-pads, tablets, etc  and will be intelligent to perform switch between the different intellectual ranges of children accessing it. In other words it will present self-adaptability feature. This research study also focuses on the activities that are suitable for learning purposes with students with impairments. 
540 |a Copyright (c) 2020 Institute of Advanced Engineering and Science 
540 |a http://creativecommons.org/licenses/by-nc/4.0 
546 |a eng 
690 |a Computer Science, Wireless and Mobile Application, Human Computer Interaction 
690 |a Intelligent Application; Autism reading skills; Artificial Intelligence; learning skills; communication skills. 
655 7 |a info:eu-repo/semantics/article  |2 local 
655 7 |a info:eu-repo/semantics/publishedVersion  |2 local 
655 7 |2 local 
786 0 |n Indonesian Journal of Electrical Engineering and Computer Science; Vol 17, No 3: March 2020; 1555-1561 
786 0 |n 2502-4760 
786 0 |n 2502-4752 
786 0 |n 10.11591/ijeecs.v17.i3 
787 0 |n https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623/13552 
856 4 1 |u https://ijeecs.iaescore.com/index.php/IJEECS/article/view/17623/13552  |z Get fulltext