Gender stereotype and hostile sexism among young korean gamers based on teammate selection strategy and game style preferences

Female gamers are growing rapidly worldwide especially in young age groups and in mobile platform. Since that population change appears in recent 10 years, formerly male-oriented gaming community has confronted gender issues. In this paper, we witness that a strong gender stereotype exists for both...

Full description

Saved in:
Bibliographic Details
Main Authors: Song, Doo Heon (Author), Rhee, Hae Kyung (Author), Kim, Jeong Hoon (Author)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2020-09-01.
Subjects:
Online Access:Get fulltext
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 02302 am a22003133u 4500
001 ijeecs21975_14076
042 |a dc 
100 1 0 |a Song, Doo Heon  |e author 
100 1 0 |e contributor 
700 1 0 |a Rhee, Hae Kyung  |e author 
700 1 0 |a Kim, Jeong Hoon  |e author 
245 0 0 |a Gender stereotype and hostile sexism among young korean gamers based on teammate selection strategy and game style preferences 
260 |b Institute of Advanced Engineering and Science,   |c 2020-09-01. 
500 |a https://ijeecs.iaescore.com/index.php/IJEECS/article/view/21975 
520 |a Female gamers are growing rapidly worldwide especially in young age groups and in mobile platform. Since that population change appears in recent 10 years, formerly male-oriented gaming community has confronted gender issues. In this paper, we witness that a strong gender stereotype exists for both genders in Korea by two surveys. In the first survey, subjects show that they have different expectations of opposite gender's favorable game style where both genders have exactly same favorite styles. In the second survey, we investigate how members of hostile sexism community groups choose teammates in Overwatch game if they have privilege to select teammates for specific roles. Ilbe and Womad as two far extreme misogyny and misandry groups show hostile sexism in teammate selection. The result implies that hostile sexism and gender stereotype shown in game playing may be induced from other social factors than the amount of the game playing experiences.        
540 |a Copyright (c) 2020 Institute of Advanced Engineering and Science 
540 |a http://creativecommons.org/licenses/by-nc/4.0 
546 |a eng 
690
690 |a Gender Stereotype Sexism, Overwatch, Misogyny, Misandry 
655 7 |a info:eu-repo/semantics/article  |2 local 
655 7 |a info:eu-repo/semantics/publishedVersion  |2 local 
655 7 |2 local 
786 0 |n Indonesian Journal of Electrical Engineering and Computer Science; Vol 19, No 3: September 2020; 1512-1518 
786 0 |n 2502-4760 
786 0 |n 2502-4752 
786 0 |n 10.11591/ijeecs.v19.i3 
787 0 |n https://ijeecs.iaescore.com/index.php/IJEECS/article/view/21975/14076 
856 4 1 |u https://ijeecs.iaescore.com/index.php/IJEECS/article/view/21975/14076  |z Get fulltext