PENERAPAN METODE PEMBELAJARAN BERBASIS PROYEK DENGAN PENILAIAN PRODUK UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR SEJARAH PESERTA DIDIK KELAS X MIA 4 SMA NEGERI 1 GAMBIRAN
The purpose of this research is to improve the creativity and history of learning outcomes using project-based learning with the product assessment of students class X MIA 4 SMA Negeri 1 Gambiran. The implementation of the research begun from March to May 2015. This research is a classroom action re...
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Format: | Academic Paper |
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2016-08-31T02:08:03Z.
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LEADER | 02066 am a22002413u 4500 | ||
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001 | repository_unej_123456789_76827 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Umamah, Nurul |e author |
500 | |a 1907-8005 | ||
500 | |a http://repository.unej.ac.id/handle/123456789/76827 | ||
700 | 1 | 0 | |a Marjono |e author |
700 | 1 | 0 | |a Hidayah, Erly Nurul |e author |
245 | 0 | 0 | |a PENERAPAN METODE PEMBELAJARAN BERBASIS PROYEK DENGAN PENILAIAN PRODUK UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR SEJARAH PESERTA DIDIK KELAS X MIA 4 SMA NEGERI 1 GAMBIRAN |
260 | |c 2016-08-31T02:08:03Z. | ||
520 | |a The purpose of this research is to improve the creativity and history of learning outcomes using project-based learning with the product assessment of students class X MIA 4 SMA Negeri 1 Gambiran. The implementation of the research begun from March to May 2015. This research is a classroom action research. The subjects were students of class X MIA 4 SMA Negeri 1 Gambiran with 37 students. The indicators will be examined in this research is creativity and the history of learning outcomes of students. Results of research in the classical creativity's students in the first cycle to obtain the percentage of 59.86%, on the second cycle increased by 9.05% to 68.91% and in the third cycle increased by 9.60% to 78.51%. Psychomotor learning outcomes of students measured by product assessment. In the first cycle to obtain the percentage of 57.70%, on the second cycle increased by 10.13% to 67.83%, the third cycle increased by 9.87% to 77.70%. Based on this it can be concluded that the implementation of project-based learning method with product assessment can boost creativity and history of learning outcomes of students in class X MIA 4 SMA Negeri 1 Gambiran. | ||
546 | |a id | ||
690 | |a Project Based Learning method | ||
690 | |a Product Assessment | ||
690 | |a Creativity | ||
690 | |a Student Learning Output | ||
655 | 7 | |a Article |2 local | |
787 | 0 | |n http://repository.unej.ac.id/handle/123456789/76827 | |
856 | 4 | 1 | |u http://repository.unej.ac.id/handle/123456789/76827 |z Get Fulltext |