Development of e-Comic using Pixton and Kelase Web on Linear Program of Two Variables Assisted by Geogebra

Konferensi Nasional Penelitian Matematika dan Pembelajarannya 27 March 2019, Central Java, Indonesia

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Bibliographic Details
Main Authors: HOBRI, Hobri (Author), MURTIKUSUMA, Randi Pratama (Author), L. I. Hermawan (Author)
Format: Academic Paper
Published: IOP Conf. Series: Journal of Physics: Conf. Series 1265 (2019) 012010, 2020-04-24T06:18:36Z.
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100 1 0 |a HOBRI, Hobri  |e author 
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700 1 0 |a MURTIKUSUMA, Randi Pratama  |e author 
700 1 0 |a L. I. Hermawan  |e author 
245 0 0 |a Development of e-Comic using Pixton and Kelase Web on Linear Program of Two Variables Assisted by Geogebra 
260 |b IOP Conf. Series: Journal of Physics: Conf. Series 1265 (2019) 012010,   |c 2020-04-24T06:18:36Z. 
520 |a Konferensi Nasional Penelitian Matematika dan Pembelajarannya 27 March 2019, Central Java, Indonesia 
520 |a This study aims to produce a product in the form of e-comic learning media for XI grade senior high school students on linear program of two variable. The learning media developed in this study use Pixton and Kelase assisted by Geogebra which can be accessed online using a computer or android. The process of developing this learning media refers to the Thiagarajan model known as the 4-D model which consists of four stages, namely define, design, develop and disseminate. The results of the comic media validation consisting of aspects of format, content, and language included in the valid criteria with a correlation coefficient value was 0.91. Based on the trials, the results of the use of instructional media including the level of practicality are categorized as good with a percentage was 91.2%. Then the effectiveness results of comic media based on cognitive, psychomoto, and affective aspects obtained effectiveness level of "Good" in all aspects. Cognitive aspects show a percentage of students who scored above the standard score (KKM) was 75%. The total average on the student observation sheet equal to 4.35 with a percentage was 87% in the psychomotor aspect. The last aspect is affective with a percentage was 93.75%. 
546 |a en 
690 |a Development of e-comic 
690 |a pixton and kelase web 
690 |a linear program 
690 |a two variables assisted 
690 |a geogebra 
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856 4 1 |u http://repository.unej.ac.id/handle/123456789/98469  |z Get Fulltext