THE USE OF GAMIFICATION TO IMPROVE STUDENTS' VOCABULARY MASTERY

The research describes the use of gamification to improve students' vocabulary mastery. The research was aimed at discovering the use of gamification in helping junior high school students to improve their vocabulary mastery and the students' responses to the use of gamification to improve...

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主要作者: Fiqih P, Emier Abdul (Author)
格式: Academic Paper
出版: 2017-01-26.
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在线阅读:http://repository.upi.edu/2887/
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索引号: A1234.567
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