Gamification-based The Kampus Merdeka Learning in 4.0 era

Recently, education has been enlivened by the presence of the Merdeka Campus program initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the development of education in the 4.0 era. This change has become a paradigm for Higher Education to build a Merdeka Campus to lea...

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Main Authors: Aini, Qurotul (Author), Budiarto, Mukti (Author), Putra, Panca Oktavia Hadi (Author), Santoso, Nuke Puji Lestari (Author)
Other Authors: Universitas Raharja (Contributor)
Format: EJournal Article
Published: IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia., 2021-01-31.
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3rd Floor Main Library

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