Fuzzy Cognitive Maps Based Game Balancing System in Real Time
Players may stop playing a picked amusement sooner than anticipated for some reasons. A standout amongst the most vital is identified with the way amusement planners and designers adjust diversion challenge levels. Practically speaking, players have distinctive ability levels and may discover common...
Saved in:
Main Authors: | , |
---|---|
Format: | EJournal Article |
Published: |
Institute of Advanced Engineering and Science,
2018-02-01.
|
Subjects: | |
Online Access: | Get fulltext |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Get fulltext3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |