Fuzzy Cognitive Maps Based Game Balancing System in Real Time

Players may stop playing a picked amusement sooner than anticipated for some reasons. A standout amongst the most vital is identified with the way amusement planners and designers adjust diversion challenge levels. Practically speaking, players have distinctive ability levels and may discover common...

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Main Authors: Dhanji, Patel Kalpana (Author), Singh, Santhosh Kumar (Author)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2018-02-01.
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