Gamification concept for encouraging lecture attendance

New generation of students has high dependence on technology and embrace social learning environments that have low barrier to access. This means in-class lectures are not popular anymore, and in fact has become a burden for them to cope. To resolve the issue of low student attendance, this paper pr...

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Main Authors: Kasinathan, Vinothini (Author), Mustapha, Aida (Author), Kok Fu, Chan (Author), Che Abdul Rani, Mohamad Firdaus (Author), Manikam, Sadesh (Author)
Format: EJournal Article
Published: Institute of Advanced Engineering and Science, 2019-10-01.
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