Developing Gamification Based Biology Learning Materials for Senior High School Students in Industrial Agricultural Area in Jember, Indonesia
This research aimed at describing the feasibility of gamification-based biology learning materials for senior high school students in the industrial agricultural area in Jember, Indonesia. The feasibility was based on the content validity, construct validity, and student responses. The development p...
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Main Authors: | , , , , |
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Format: | Academic Paper |
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Journal of Physics: Conference Series,
2021-04-07T02:11:41Z.
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A1234.567 |
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